公共艺术装置《WDCH Dreams》:模仿人类的做梦方式
2023-11-16 15:53
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洛杉矶爱乐乐团与媒体艺术家Refik Anadol合作,庆祝我们的历史,探索我们的未来。利用机器学习算法,Anadol和他的团队开发了一种独特的机器智能方法来处理洛杉矶菲尔的数字档案——45tb的数据。该项目是一个为期一周的公共艺术装置,投射到建筑的外部皮肤上,并在Ira Gershwin画廊内进行为期一季的沉浸式展览

为了让沃尔特·迪斯尼音乐厅变成“梦”,阿纳多利用一种创造性的、计算机化的“思维”来模仿人类的做梦方式——通过处理记忆来形成图像和想法的新组合。为了实现这一目标,Anadol与b谷歌艺术与文化的艺术家和机器智能项目以及研究员Parag K. Mital合作,将机器智能应用于乐团的数字档案——近45tb的数据——587763个图像文件、1880个视频文件、1483个元数据文件和17773个音频文件(相当于16471场演出的40000小时音频)。这些文件被解析成数以百万计的数据点,然后由深度神经网络根据数百个属性进行分类,这些神经网络既能记住洛杉矶菲尔的全部“记忆”,又能在它们之间建立新的联系。这个“数据宇宙”是Anadol的素材,而机器智能是他的艺术合作者。通过唤醒沃尔特迪斯尼音乐厅的隐喻性“意识”,他们共同创造了一些新的图像和声音。其结果是一个激进的可视化组织的第一个世纪,并探索艺术与技术,建筑和机构记忆之间的协同作用。

为了实现这一愿景,Anadol使用了42台大型投影机,视觉分辨率为50K,声音为8通道,总亮度为1.2M。由此产生的图案,或“数据雕塑”,由机器对档案的解读形成,将直接展示在沃尔特迪斯尼音乐厅起伏的不锈钢外观上。

WDCH Dreams的配乐是从LA Phil的档案录音中精心挑选的音频中创建的。声音设计师Robert Thomas和Kerim Karaoglu通过使用机器学习算法来寻找洛杉矶爱乐历史上记录的类似表演,从而对历史录音进行了独特的探索,从而增强了这些选择。

在迪斯尼音乐厅内,在Ira Gershwin画廊,是一个身临其境的互动伙伴装置,为每个画廊游客提供独特的一对一体验。展览以非线性的方式呈现了整个洛杉矶菲尔的数字档案。通过触屏界面,参观者可以通过多种方式与档案互动:通过太阳爆发的时间轴;通过精心策划的时刻,突出洛杉矶菲尔100年历史上的里程碑;通过深入研究整个数据世界,每个画廊的访问者都可以对其进行独特的操作。该空间将被重新想象为一个带有双通道投影的镜面u形房间。视觉效果将投射到镜面上,为游客提供真正身临其境的360度体验。

The Los Angeles Philharmonic has collaborated with media artist Refik Anadol to celebrate our history and explore our future.  Using machine learning algorithms, Anadol and his team has developed a unique machine intelligence approach to the LA Phil digital archives – 45 terabytes of data.  The results are stunning visualizations for WDCH Dreams, a project that is both a week-long public art installation projected onto the building’s exterior skin and a season-long immersive exhibition inside, in the Ira Gershwin Gallery

To make Walt Disney Concert Hall “dream,” Anadol utilized a creative, computerized “mind” to mimic how humans dream – by processing memories to form a new combination of images and ideas.  To accomplish this, Anadol worked with the Artists and Machine Intelligence program at Google Arts and Culture and researcher Parag K. Mital to apply machine intelligence to the orchestra’s digital archives – nearly 45 terabytes of data – 587,763 image files, 1,880 video files, 1,483 metadata files, and 17,773 audio files (the equivalent of 40,000 hours of audio from 16,471 performances).  The files were parsed into millions of data points that were then categorized by hundreds of attributes, by deep neural networks with the capacity to both remember the totality of the LA Phil’s “memories” and create new connections between them.  This “data universe” is Anadol’s material, and machine intelligence is his artistic collaborator.  Together, they create something new in image and sound by awakening the metaphorical “consciousness” of Walt Disney Concert Hall.  The result is a radical visualization of the organization’s first century and an exploration of synergies between art and technology, and architecture and institutional memory.

To actualize this vision, Anadol is employing 42 large scale projectors, with 50K visual resolution, 8-channel sound, and 1.2M luminance in total.  The resulting patterns, or “data sculptures” formed by the machine’s interpretation of the archives will be displayed directly onto the undulating stainless-steel exterior of Walt Disney Concert Hall.

WDCH Dreams’ accompanying soundtrack was created from hand-picked audio from the LA Phil’s archival recordings.  Sound designers Robert Thomas, and Kerim Karaoglu augmented these selections by using machine-learning algorithms to find similar performances recorded throughout the LA Phil’s history, creating a unique exploration of historic audio recordings.

Inside Walt Disney Concert Hall, in the Ira Gershwin Gallery, is an immersive and interactive companion installation, offering a unique, one-on-one experience for each gallery visitor.  The exhibition presents the entire LA Phil digital archives in a non-linear fashion.  The visitor, via a touchscreen interface, can interact with the archives in multiple ways: via a sunburst timeline;  through curated moments highlighting milestones in the LA Phil’s 100-year history;  and by delving into to the entire data universe that can be uniquely manipulated by each gallery visitor.  The space will be re-imagined as a mirrored U-shaped room with two-channel projection.  Visuals will be projected onto the mirrored surface giving the visitor a truly immersive, 360-degree experience.

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